![]() ![]() This makes the healing potion the most widely available source of healing. Additionally, it is also guaranteed to spawn in every shop. If the pharmacophobia challenge is enabled, this potion still generates normally, but poisons the Hero instead of healing them or curing any debuffs.īesides being the most common random potion, this potion is also dropped by enemies in every chapter fly swarms in the sewers, necromancers in the prison, bats in the caves, warlocks in the city (although they can drop other potions as well) and spawners in the halls. Bleeding, Crippled, Weakened, Poisoned, Vulnerable, Drowsy, Slowed, Blinded, Vertigo.As the healing is NOT instantaneous (unlike in original PD), you should drink it as soon as Hero's health starts getting low and not wait for the last possible moment.Īdditionally, removes the following debuffs: The healing is the most potent right after drinking and slowly weakens over time. When drank, restores 0.8 * max HP + 14 HP to over the course of the next couple of turns. This elixir will rapidly restore your health and instantly cure many ailments. fire elementals a potion of liquid flame). Whenever the game tries to generate a random potion, the following probability table is used.īesides appearing as random potions, many potions can generate as prize items or be dropped by specific enemies (e. Furthermore, potions can be produced through alchemy by combining any 3 seeds. Scorpios drop random potions too, but they are more likely to drop less common ones and never drop potions of healing. Additional potions can be dropped by dwarf warlocks. Potions generate scattered in standard rooms as random loot (8 in every 35 items), but they also do appear in shops (3 per room), laboratories (up to 3 per room) and hidden laboratories (2 to 3 per room). Unidentified potions have a base cost of 30g as well as common ones (healing, mind vision, frost, liquid flame, toxic gas), uncommon ones (haste, invisiblity, levitation, paralytic gas, purity) have base cost of 40g and rare ones (strength, experience) have base cost of 50g. Elixirs, which grant long-lasting buffs when drank.Brews, which provide various offensive environmental effects.There are now new types of potions, both only craftable:.There is now a constant number of potions of strength in any given run: 10, up from original's 8 to 9.Potion of haste was added together with a corresponding plant - swifthistle.It's temporary, but also stronger than originally. A similar effect can now be achieved with an elixir of might, which can be brewed in alchemy pots.Potion of might was removed from the game.Like scrolls, besides for various improvements to their mechanics and balance changes, they remain similar in theme. There are 12 potions in the game, and each one has an exotic counterpart. Potions are single-use consumable items that provide various, usually temporary effects. ![]()
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